Quick start

How to play.

Lornic is a 3D physics dice tray with customizable effects, dice pools, and a history that remembers every roll. Each pack is its own world — pick one from the home page and it sets the table for your session.

01Choose a pack

The home page shows the available packs. Each pack ships its own effects, textures, table surface, and mood. Selecting a pack takes you straight into the dice tray with that pack loaded.

Fantasy Space Cyberpunk Nautical Western Eldritch

To switch packs mid-session, use the home button (bottom-left of the tray) to go back to the picker. The page reloads with the new pack — effects and textures reset for a clean start.

02Throwing the dice

  1. Pick your dice

    Click the dice picker (bottom right). Click a die type to select it; click again to add another, up to six. Click a different type to switch.

    D4 D6 D8 D10 D12 D20 D100
  2. Add a modifier (optional)

    The small +0 button above the roll button opens a modifier popover. Use the stepper or the +1/+3/+5 presets to add a flat number to your total — handy for things like 2d6+4. Tap an active preset to clear back to zero. The button turns gold when a modifier is set.

  3. Throw

    Press Space or click the roll button — on mobile, shake your device. The dice tumble across the felt with real physics, settle, and slide to a tidy row at the front of the tray.

  4. Read the result

    The total flashes at the top of the screen along with a breakdown of every die. Multiple dice are summed automatically. D100 pairs combine into a 1–100 result. When a modifier is set, the dice math and the modifier are shown separately (e.g. 6 + 6 | +4) so it's always clear which numbers came from dice.

03Effects

Effects change how the dice look and what happens around them — each pack has its own set. Open the effects menu (lower-right) and pick a mode. Use the intensity slider to dial it from a whisper to a wildfire.

Fantasy pack — elemental effects:

Fire

Lava-cracked dice breathing fire and smoke. Embers drift up at high intensity.

Frozen

Frosted dice trailing ice motes. Snowflakes drift down at higher intensity.

Poison

Acid-green dice exhaling noxious bubbles that wobble up and pop.

Mystic

Violet runes through cracks, with occasional firework spark bursts.

Muddy

Dirt-caked dice flinging clumps. Splats stick to the felt and stay.

Space pack — sci-fi effects:

Laser

Cyan-glow dice trailing sharp beam pulses as they roll.

Rocket

Thrust plumes streak behind the dice on every throw.

Plasma

Magenta arcs of energy crackle around the dice mid-roll.

Vacuum

Pale frost of deep-space cold, hexagonal crystal motes drifting.

Warp

Spiral distortion warps space around the dice as they land.

Cyberpunk pack — neon-grid effects:

Glitch

Pixel-block sprites flash in acid green and magenta; a sweep bar strobes through.

Pulse

Electric-blue ring sprites expand outward; a spark node fires and fizzles at the origin.

Streak

Hue-rotating streak sprites trail the die; neon-sign symbols flash and fade around it.

Hack

Phosphor-green dot rain cascades; a terminal decal flashes ACCESS GRANTED in bright green.

Shatter

Metallic shard sprites spin outward; a crack-pattern sprite hovers briefly, then bursts.

Nautical pack — maritime effects:

Bombard

A cannonball sprite arcs across the tray and impacts; smoke sprites billow from the hit.

Drench

Blue-white droplet sprites scatter in a splash arc; a wave-crest sprite sweeps the tray.

Seize

A tentacle sprite rises, grips the die briefly, then retreats into spreading ink sprites.

Sway

A brass-lantern sprite swings on a rope via pendulum motion; an amber light cone sweeps with it.

Shower

Coin sprites arc high, bounce with a wobble, and fade with a golden shimmer.

Western pack — frontier effects:

Swirl

Tan sprites spiral up a dust-devil column; a spur sprite kicks them off at the base.

Crack

A white muzzle-flash sprite fires; smoke lingers and a bullet-hole floor decal punches in.

Tumble

Twig-sphere sprites roll across the tray with rotation and trailing glow dust motes.

Detonate

A dynamite sprite appears; fuse sparks burn down, then a flash-burst and debris sprites fly.

Strike

A coiled-snake sprite lunges; venom glow droplets arc from the fangs on impact.

Eldritch pack — forbidden effects:

Writhe

Whip-line sprites lash from all sides; suction-cup dots stud each tendril at intervals.

Devour

Dark sprites bloom outward; a screaming-face sprite materialises briefly inside the void.

Watch

Iris-and-pupil sprites open in unison and rotate slowly before fading away.

Seep

Dark blob sprites ooze down the die; a floor-puddle decal spreads then slowly contracts.

Bloom

Mushroom-cap sprites erupt from the floor and release dense spore-mote clouds.

04Surface textures

Layer a texture on top of any effect for an etched or organic surface. The texture button sits next to the effect picker. Textures are pack-specific.

Fantasy:

Smooth Cracked Runes Mist Veil Veins Constellations

Space:

Smooth Brushed Steel Alien Glyphs Plasma Core Holo-grid Crystal

Cyberpunk:

Smooth Carbon Fiber Caution Stripe Circuits Iridescent Titanium Static Stained Glass

Nautical:

Smooth Compass Resin Barnacle Scrimshaw Rope Weave Treasure Map

Western:

Smooth Tooled Leather Brand Mark Lead Bullet Tin Ceiling Amber Specimen

Eldritch:

Smooth Elder Runes Cursed Brass Arcane Orb Cobweb Binding Sigil

Some textures are inner-object — the die is semi-transparent with something frozen or sealed inside.

05Roll history

Every roll is logged automatically. Click the clock icon (bottom-left) to open the panel. Each entry shows the total, your dice configuration, the breakdown, the active effect, and how long ago it was rolled.

History persists across reloads — your last fifty rolls follow you back. Use Clear to wipe the slate.

06Keyboard shortcuts

Throw the dice
Space
Throw the dice (mobile)
Shake
Toggle history panel
CtrlH
Add a die (D4 · D6 · D8 · D10 · D12 · D20 · D100)
Ctrl17
Increase / decrease effect intensity
Step modifier up / down
+
Clear modifier
0
Cycle effects
CtrlE
Cycle textures
CtrlT
Toggle light / dark theme
CtrlM

When the intensity slider has focus:

Step intensity up / down
Jump to min / max
HomeEnd
Scroll intensity
Wheel
Tip Hold the intensity slider at a low value to feel the effect "breathing"; crank it to ten for chaos. Most effects look best around six or seven.

Ready to throw?

Pick your pack and let them fly.

Choose a Pack